Engineering >> Computer Science & EngineeringDetermining the Position and motion of a virtual objectby Eric Sparrow
Submitted : Spring 2016 Video games today can be made up of complicated worlds with intricate stories and characters or can be very simple. No matter how complicated a game is, there is a lot of programming that goes into its development. One of the most important things that goes into this programming is called the physics engine. This is software that determines how everything within a video game acts according to the laws of physics. A physics engine contains many different rules for the many different laws of physics. One of the most essential parts to a physics engine is how it determines an objects position in space and what the motion of that object is. These two aspects must first be described mathematically before they are programmed into a physics engine.
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