Engineering >> Computer Science & Engineering

Physics Engines and Video Game Development

by Sean Stange

 

Submitted : Spring 2014


The result of the project provided the variables for scaffolding height, scaffolding distance, and platform height, however, it was found that there are certain parameters when constructing a map for this particular game that must be input before calculations are possible. In order to create a map, the developer must utilize these specific points of data input to place the building blocks upon which the developer will draw the rest of the level based upon the physics engine.

 


 

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Advisors :
Arcadii Grinshpan, Mathematics and Statistics
Noureddine Elmehraz, Computer Science & Engineering
Suggested By :
Noureddine Elmehraz
Physics Engines and Video Game Development