Engineering >> Computer Science & Engineering

Computer Games: RPG Trajectory

by Anthony Tangeman

 

Submitted : Spring 2011


We determined if a rocket-propelled grenade could reach its intended target in a simulated video game world. There were multiple scenarios where the type of rocket, distance traveled, initial velocity, and bot behavior differed. Using distance, initial velocity, and the acceleration of gravity, we could calculate the needed launching angle. To solve for the bot's reaction time separated the rocket's initial velocity into x and y components. Using zero as our y displacement, a reaction time could be calculated. Next, the radii for lethal damage was altered so that damage ranging from lethal to zero could be found depending on the distance the rocket landed from the bot. Finally we put forth multiple equations and ideas to consider if the ballistics system was to be made more realistic.


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Advisors :
Arcadii Grinshpan, Mathematics and Statistics
Mayur Palankar, Computer Science & Engineering
Suggested By :
Mayur Palankar