Engineering >> Computer Science & Engineering

Computer Games - Bullet Trajectories

by Chad Tarbutton


Submitted : Fall 2010

Numerous computer games today apply physics and mathematics to their game design. Specifically, First-Person Shooters (FPS) games try to resemble a realistic mechanic with calculated projectile velocities, weather conditions, and more. In order to achieve this, I used mathematical formula’s which apply all the physics based applications to simulate a realistic gaming experience for the players involved. Through this project, I simulated a World War 2 battle zone with given conditions to apply the accurate mathematics to effectively hit their target.



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Advisors :
Thomas Bieske, Mathematics and Statistics
Mayur Palankar, Computer Science & Engineering
Suggested By :
Mayur Palankar